Representations of Poverty in Videogames
Crowley, Adam
Produktnummer:
1829caaa5f73494d05bb58e8e793e3cb2a
Autor: | Crowley, Adam |
---|---|
Themengebiete: | Diablo Game culture Hearthstone Identity in games Overwatch Poverty in gaming Representations of the poor in videogames Starcraft World of Warcraft |
Veröffentlichungsdatum: | 01.06.2022 |
EAN: | 9783031001437 |
Sprache: | Englisch |
Seitenzahl: | 163 |
Produktart: | Gebunden |
Verlag: | Springer International Publishing |
Produktinformationen "Representations of Poverty in Videogames"
This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.

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