Rapid Game Development Using Cocos2d-JS
Kumar, Hemanth, Rahman, Abdul
Produktnummer:
1836dbb7e990ac4d079eff4d7e9917ae11
Autor: | Kumar, Hemanth Rahman, Abdul |
---|---|
Themengebiete: | android cocos2d-js cocos2djs cocos2d js gamedev indiedev ios |
Veröffentlichungsdatum: | 19.12.2016 |
EAN: | 9781484225523 |
Sprache: | Englisch |
Seitenzahl: | 126 |
Produktart: | Kartoniert / Broschiert |
Verlag: | APRESS |
Untertitel: | An end-to-end guide to 2D game development using JavaScript |
Produktinformationen "Rapid Game Development Using Cocos2d-JS"
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll LearnGet a simple head start in Cocos2d-JSGain an architectural overview of the different blocks of the frameworkMaster sprites, spritesheets, and frame animationWork with the event system in Cocos2d-JSDiscover the animation APIs in Cocos2d-JSLeverage the built-in physics engine Who This Book Is ForBeginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.

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