Motion in Games
Produktnummer:
189ee079cc42b14662a9078cc5e2331917
Themengebiete: | H.264 avatars computer graphics facial animation inverse kinematics motion analysis motion capture motion editing motion patterns rendering |
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Veröffentlichungsdatum: | 05.11.2009 |
EAN: | 9783642103469 |
Sprache: | Englisch |
Seitenzahl: | 269 |
Produktart: | Kartoniert / Broschiert |
Herausgeber: | Egges, Arjan Geraerts, Roland Overmars, Mark |
Verlag: | Springer Berlin |
Untertitel: | Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009 |
Produktinformationen "Motion in Games"
Following the very successful Motion in Games event in June 2008, we or- nized the Second International Workshop on Motion in Games (MIG) during November 21–24, 2009 in Zeist, The Netherlands. Games have become a very important medium for both education and - tertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many di?erent areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilizationbetween these communities can considerably advance the state of the art in this area. The goal of the workshop Motion in Games is to bring together researchers from this variety of ?elds to present the most recent results and to initiate collaboration. The workshop is organized by the Dutch research project GATE. In total, the workshop this year consisted of 27 high-quality presentations by a selection of internationally renownedspeakers in the ?eld of games and simulations. We were extremely pleased with the quality of the contributions to the MIG workshop and we look forward to organizing a follow-up MIG event.

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