Gamification
Collins, Chris
| Autor: | Collins, Chris |
|---|---|
| Veröffentlichungsdatum: | 21.05.2020 |
| EAN: | 9781733394543 |
| Auflage: | 003 |
| Sprache: | Englisch |
| Seitenzahl: | 184 |
| Produktart: | Gebunden |
| Verlag: | Syndicate X Publishing |
| Untertitel: | Playing for Profits |
Produktinformationen "Gamification"
Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers. The explosion of Gamification is why noted "turnaround" specialist and sales trainer Chris Collins has written, Gamification: Playing for Profits. From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry. Gamification begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like: Why every Gamification system starts with a goal and a prize How your MVP (Most Value Product) can make or break results Why a shift meeting to present the game is an essential pivot point to success Find out why Gamification: Playing for Profits has become the "go-to playbook" for managers looking to motivate their employees and increase productivity every single day.
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