Gamification for Human Factors Integration
| Veröffentlichungsdatum: | 15.11.2013 |
|---|---|
| EAN: | 9781466650718 |
| Sprache: | Englisch |
| Seitenzahl: | 364 |
| Produktart: | Gebunden |
| Herausgeber: | Bishop, Jonathan |
| Verlag: | Information Science Reference |
| Untertitel: | Social, Education, and Psychological Issues |
Produktinformationen "Gamification for Human Factors Integration"
With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.
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