Constructing an Eco-Balanced Copyright Regime for the Video Game Industry in China
Deng, Zhaoxia
Produktnummer:
182c032b5fd695405da78e271f7ecee328
Autor: | Deng, Zhaoxia |
---|---|
Themengebiete: | administrative regulation anti-gaming addiction copyright law creative expression intellectual property legal dispute online games societal well-being sustainable development video games |
Veröffentlichungsdatum: | 31.07.2025 |
EAN: | 9789819660551 |
Sprache: | Englisch |
Seitenzahl: | 265 |
Produktart: | Gebunden |
Verlag: | Springer Singapore |
Produktinformationen "Constructing an Eco-Balanced Copyright Regime for the Video Game Industry in China"
This book aims to address the copyright issues surrounding VGs and to balance the interests of the various stakeholders (in both legal and social contexts) in order to promote the sustainable development of the VG industry for the benefit of society. Sustainable development is an approach to development that protects society in the long term, taking into account both present and future needs. In this book, "sustainable development" refers to the steady economic development of the video game industry without causing serious damage to social welfare. This can only be achieved by harmonizing three core processes: stimulating innovation, promoting access to information, and reducing the negative externalities of video games. This book identifies loopholes in the current copyright regime for video games, considers both internal and external aspects of the ecosystem, and proposes some new schemes to help solve the problems posed by technological innovation and the negative externalities of video games, in order to facilitate the construction of an "eco-balanced" copyright regime.This book can serve as a useful tool for scholars or researchers interested in the copyright issues surrounding video games. It can also be of great help to policymakers who wish to enact laws or regulations to regulate the negative externalities of video games and to IP judges who are faced with copyright disputes involving video games. It is also useful for game companies to know how to protect the copyright of their video games and how to promote innovation in their industry. What's more, some video game players or live game streamers may be interested in reading this book.

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