Applications of Metaverse and Virtual Reality to Creative Education and Industry
Produktnummer:
180d54e76d93764eb29b63fcfaf03d33cf
Themengebiete: | Creative education Digital Twin technology Game design Imaginary computer-simulated environments Immersive learning Mixed reality (MR) Physiological data Second Life Sensor glasses Virtual reality headsets |
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Veröffentlichungsdatum: | 03.04.2025 |
EAN: | 9789819633401 |
Sprache: | Englisch |
Seitenzahl: | 196 |
Produktart: | Gebunden |
Herausgeber: | Barry, Dana M. Kanematsu, Hideyuki |
Verlag: | Springer Singapore |
Produktinformationen "Applications of Metaverse and Virtual Reality to Creative Education and Industry"
This book provides excellent examples of metaverse and virtual reality and their unlimited possibilities for education and industry. By examining innovative educational activities in both real and virtual worlds, such as Second Life, SL (a three-dimensional world where avatars perform specific tasks on behalf of us), we get a unique perspective on how these technologies can revolutionize learning and professional practices. Metaverse offers a fully immersive and interconnected virtual environment, enabling individuals to engage in digital experiences that closely resemble real-world interactions, thereby providing limitless possibilities for education and industry. In addition, the chapters cover various key topics, including the integration of virtual reality in creative game design, the use of VR (virtual reality) headsets with sensor glasses for physiological data collection, and the application of VR in fields like architecture and medical education. Artificial Intelligence, Robotics, and Machine Learning (along with other related fields) are also mentioned. In addition, readers will encounter discussions about the future fusion of real and virtual worlds, highlighting the role of Digital Twin Technology and Augmented Reality. The book invites readers to consider critical questions about the implications of these technologies for society and industry. This book is a must-read for students, educators, engineers, and researchers interested in the cutting-edge applications of virtual reality and the metaverse. It serves as a textbook, reference, and practical guide, making it invaluable for academic audiences and professionals seeking to harness the power of these technologies for innovative solutions. Whether you are a professor, scientist, or engineer, or simply curious about the metaverse, avatars, and virtual reality, this book promises to be a rewarding journey into the limitless potential of these technologies for creative education and industry.

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